We are not scared in Subnautica because the game is hard, but because the creatures are terrifying. This, however, doesn't remove from the scariness from the game. You can reasonably go through the whole game without dying to any hostile creatures at all. The reason for Subnauticas massive success was it's scariness it's like a horror game under the veil of a survival game. ![]() When I play below zero, I will hardly feel any thrill unless I notice that I actually have to worry about predators in this one. There is no legitimate reason to fear them. There should be challenges to going into deeper areas, but the only real challenge is the psychological fear you might have when you are not aware that the creatures can't kill you. It is far more common for players to die from suffocating in a shipwreck than from being killed by predators, and that is a very anti-climactic game design. I'm not asking for a souls-like game, but simply for predators to pose a threat similar to the other threats. Reaper roars still made me nervous even in the end game of Subnautica, now everything roars like they are in a choir. IMO, Below Zero is overly congested with predators to the point that it's annoying and common place. I agree with this, Subnautica followed a good game design in creature behavior. Play on hardcore, don't use medkits, don't use the repair tool, then go cuddle with the sharks and leviathans and see how long you can practically ignore them. I see the point, but I prefer them as separate play modes instead of increasing the normal-play underwater-stealth/combat levels so they will still satisfy the veterans. That's imo the reason for the usual group of "too ez" players and why combat/stealth games often have a "nightmare" mode.
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